![]() ![]() You can purchase better weapons from the vendor after finding their blueprints, though there are no guarantees that you will even come across it during a run. ![]() It’s a great feeling and worth slogging towards, even if it’s for the hundredth time.Īfter a while, you unlock the ability to have a random starting weapon, which is as big a lottery as you might expect. There will come a point in your run when you feel completely overpowered, like the baddest sack of worms to grace the island. From simple things to giving you stronger critical hits to pink worms that nibble on your enemies, having modifiers can make even the most hectic of screens manageable. The modifiers themselves can make the difference all on their own. These are selected by venturing into the safe zone in between areas, where you can also give your cells to The Collector for upgrades, replenish your health flask, and also reforge modifiers for your weapons. That style can further be augmented by leaning on mutations, which can give you things like extra HP, health after killing an enemy, or buffs to DPS when near enemies. As with the rest of the game, there’s a style for everyone. A favourite of mine was to stop the fastest enemies in their tracks with a bear trap (of sorts) before using an automated crossbow turret to chip away at their health. From simple grenades to a mollusc that shoots at enemies while attached to the ceiling, there’s a bevy of options to suit the predicament. With the right timing, you can evade enemy attacks and approach them from their blindside.ĭead Cells is also kind with the extra weaponry that you can call upon in a pinch. That’s when rolling came in to play, which is more difficult to pull off smoothly than throwing up a shield but has even more devastating consequences for the enemy. I made short work of Dead Cells’ varied monstrosities, though I was constantly open to attacks without a shield to depend on. Once I felt the sweet embrace of death, I started over but sought out two ranged options instead: Palpatine lightning and a rapid-fire crossbow. However, I eventually hit a wall with this “loadout”, completely unable to progress when up against a screen full of stupidly fast miscreants. Parries with the shield would damage enemies and leave them open for attack, which became an artform for me before too long. The playstyle I depended on, perhaps naively, for the majority of my time with Dead Cells was a sword and shield combo. Constant experimentation is key to finding a weapon that suits, though you should never rely on just the one crux in Dead Cells. These range from a simple sword, a sword that makes enemies bleed, a rapier to live out your Zorro fantasies, a sword the size of Croatia, a hammer that would make Thor wince, and much more. The Prisoner starts out with weaponry that is akin to bringing a stick to a gunfight before finding new delights scattered throughout the game’s biomes or acquired from a vendor. It’s lucky, then, that the combat is constantly engaging, always throwing a new (sometimes unbalanced) challenge your way. This makes every inch of progress worth celebrating, a gradual test of patience as you make your way to a new area before quickly getting scythed down and having to start over. The only things you retain are the permanent upgrades known as runes and the skills you painstakingly acquired through saving up cells: the sporadic reward for killing enemies. The attrition may turn players away during the first couple of hours where the grind is at its most potent and frustrating, as well as Dead Cells not shining like it does down the line. Billed as a rogue-lite metroidvania, you will die and die again while unlocking fairly marginal upgrades to increase The Prisoner’s chances of success. The main lure for Dead Cells isn’t the quest for revenge - it’s the gameplay. The story is ultimately an afterthought in Dead Cells, though there will be enough lore dotted around its many biomes to help you slowly piece some of it together. ![]() And he’s also a clumping of green worm-like creatures in Prince of Persia-esque attire. You play as The Prisoner, who is on a mission of vengeance for reasons that aren’t immediately spelled out. Motion Twin’s Dead Cells may pitch itself as a “Souls-lite”, but to compare it to any other game feels like a disservice to what is one of the most captivating and demanding games of the year. Games like The Surge and Nioh have been bolstered by being an approximation of FromSoftware’s masterpieces, though they do enough to stand on their own two feet. There’s a big market for anything that looks even slightly like Dark Souls. Developer: Motion Twin Publisher: Motion Twin Platform(s): PC, PS4, XB1, Switch ![]()
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